A few weeks ago, we introduced the Route 66 Rework, which will focus on key stretches in Northern Arizona and parts of New Mexico, particularly along I-40. Before we can show you glimpses of the team's work, we would like you to meet our colleagues working on this project!
几周前,我们介绍了66号公路翻新项目,该项目将重点关注北亚利桑那州和新墨西哥州部分地区的关键路段,尤其是I-40沿线。在我们向您展示团队的工作成果之前,我们想先向您介绍参与此项目的同事们!

After completing the California Rework Project, Janek and his team turned their attention to Route 66 and its surroundings. With the upcoming Illinois DLC already in development, this legendary American highway will at last be completed, but since parts of it no longer meet today's map design standards, the Route 66 Rework Project has begun. The rework team consists of 16 members, including a few external collaborators - and today, you'll get to meet some of them.
在完成了加利福尼亚重制项目后,Janek和他的团队将注意力转向了66号公路及其周边地区。随着即将推出的伊利诺伊州DLC的开发,这条传奇的美国公路终于将完工,但由于其部分路段已不再符合如今的地图设计标准,66号公路重制项目已正式启动。重制团队由16名成员组成,其中包括一些外部合作者——今天,你们将有机会认识其中的几位。
Janek - Project Lead
Janek - 项目负责人

"I've been with SCS for almost seven years, working on several projects as a map designer and leading the third and fourth phases of the California rework. My main role is to support the team, coordinate with other departments, and oversee rework projects to make sure they come out as they should. Reworking is so fulfilling that it has become my full focus lately - and even in my personal life, I've started renovating my apartment. At the moment, that's pretty much what my life revolves around. Can you guess which rework will be finished first? Or maybe which rework project will come next?"
“我在SCS已经工作了将近七年,作为地图设计师参与了多个项目,并主导了加利福尼亚重制项目的第三和第四阶段。我的主要职责是支持团队、与其他部门协调,并监督重制项目,确保它们按预期完成。重制工作让我感到非常满足,最近它已经成为我全部的关注点——甚至在我的个人生活中,我也开始翻新我的公寓。目前,这几乎占据了我生活的全部。你能猜出哪个重制项目会先完成吗?或者,下一个重制项目会是什么呢?”
Ella
艾拉

"Working as a game developer has been a dream job for me. Designing maps for American Truck Simulator utilizes my passion for learning about American urbanism, infrastructure, geography, and culture, but also functions as my artistic outlet. I'm able to find much joy in what I do even today, nearly 6 years after joining the company. Since I've gained plenty of experience working on large cities over the years, my task here is rebuilding New Mexico's largest city: Albuquerque. As the naming of the project suggests, our goal is to also put emphasis on the historic parts of the Route 66. Therefore, I'm intending to prominently feature it in my work on Albuquerque as well. For example, players will be able to drive through the city's rich downtown, which was previously not possible. I hope that players will have a great time exploring the redesigned city along with all the other parts of and around the legendary Route 66."
“作为游戏开发者,这份工作对我来说一直是梦想中的职业。为《美国卡车模拟》设计地图,不仅让我能够尽情学习美国城市规划、基础设施、地理和文化,同时也是我艺术创作的出口。即使在加入公司近6年后的今天,我仍然能从工作中找到很多乐趣。多年来,我在大城市开发方面积累了丰富的经验,因此,我在这里的任务是重建新墨西哥州最大的城市:阿尔伯克基。正如项目名称所暗示的,我们的目标也是要突出66号公路的历史部分。因此,我也打算在阿尔伯克基的开发工作中突出这一点。例如,玩家将能够驾车穿越这座城市繁华的市中心,这在以前是不可能的。我希望玩家能够尽情探索这座经过重新设计的城市,以及传奇的66号公路及其周边地区的所有其他部分。”
Johny
张冠新

Hi, I'm Johny! I've been at SCS for about 5 years now. I actually joined during Covid, which was a pretty crazy time for everyone. After finishing my degree in Civil Engineering at CTU, I wanted a job where I could put what I learned to use - and that path led me to map design here at SCS. It's definitely not as technical as real civil engineering, but honestly, it's a lot less stressful and way more fun. Right now, I'm working on the Grand Canyon, and my goal is to create something our players will really enjoy. I've had the chance to see the Grand Canyon in person, and I’ll do my best to bring that experience into the game as faithfully as I can.
嗨,我是Johny!我在SCS已经工作了大约5年。我实际上是在新冠肺炎期间加入的,那段时间对每个人来说都非常疯狂。在CTU完成土木工程学位后,我想找一份能学以致用的工作——于是这条路引领我来到了SCS的地图设计部门。虽然这绝对不像真正的土木工程那样技术性强,但说实话,压力要小得多,也更有意思。现在,我正在开发大峡谷项目,我的目标是创造出我们的玩家真正喜欢的东西。我有机会亲眼看到大峡谷,我会尽我所能,尽可能忠实地将这种体验融入到游戏中。
Terez
特雷兹
"Hi, my name is Terez, and I joined SCS in 2022 as a map designer. In my free time, I enjoy playing World of Warcraft, painting, and working out. I am also a big fan of the manga Berserk. I am currently working on two cities - Kingman and Flagstaff - and part of the Route 66, with a small settlement called Seligman. I really enjoy doing depot areas, truck stops, and city downtowns. I hope that players will find the Route 66 Rework exciting as much as I do. See ya in the next upcoming projects."
“大家好,我叫特雷兹,2022年我以地图设计师的身份加入了SCS。在空闲时间,我喜欢玩《魔兽世界》、画画和健身。我也是漫画《狂战士》的超级粉丝。目前,我正在设计两个城市——金曼和弗拉格斯塔夫,以及66号公路的一部分,还有一个名为塞利格曼的小定居点。我特别喜欢设计仓库区、卡车停靠站和市中心。我希望玩家们能像我一样,觉得66号公路的翻新令人兴奋。期待在接下来的项目中与大家见面。”
Filip
菲利普

"After gaining experience during the 4th phase of the California rework, I was given the opportunity to create a fresh new look for Page and US-191. Both locations come with their own challenges, but that’s exactly what makes this project so exciting. I hope you'll enjoy many memorable journeys here and experience the authentic Arizona atmosphere we strive to deliver."
“在加利福尼亚州翻修项目的第四阶段积累了经验后,我有机会为佩奇和US-191打造全新的面貌。这两个地点各有各的挑战,但这正是这个项目如此令人兴奋的原因。我希望你们能在这里度过许多难忘的旅程,并体验到我们努力营造的真实的亚利桑那州氛围。”
Roman
罗马

"September of this year marks my third year at SCS. In that time, I gained new friends and a lot of new experiences. The greatest thing about SCS is the people I get to work with every day. Not only do we teach each other new things, but we also gain mutual understanding. As for what I am currently working on: a rework project has its unique set of challenges. Sometimes, you need to completely remove the old map and start working from the ground up while keeping the gameplay and functions the same; other times, the layout might stay the same, but all the other things change. But there are also opportunities to expand the map and add new interesting areas, and that includes some of the work I did, so I am excited to see what players will think of those. So far, working for SCS has been quite a journey, and I am looking forward to what the future holds."
“今年九月是我加入SCS的第三年。在这段时间里,我结交了新朋友,也获得了许多新体验。SCS最棒的一点就是每天都能和同事一起工作。我们不仅互相传授新知识,还能增进彼此的了解。至于我现在正在做的工作:一个重制项目有其独特的挑战。有时,你需要完全移除旧地图,从头开始,同时保持游戏玩法和功能不变;有时,布局可能保持不变,但其他所有内容都会改变。但也有机会扩展地图并添加新的有趣区域,这包括我所做的一些工作,所以我很好奇玩家们会怎么看待这些。到目前为止,为SCS工作是一段相当不错的旅程,我期待着未来的发展。”
Margo
玛戈

"My responsibilities on this project were bringing to life Camp Verde and the surrounding area of I-17 and US 260. Semi-arid Arizona plains might seem repetitive after a while, so making them fun to explore can be a tricky task. I think I handled them well, adding a variety of biomes and sculpting techniques for the players to enjoy the mountainous views in the distance. Camp Verde was a smaller but no less complex project of mine. My intention was to create a cozy place worth a visit when you're around. Don't let it wait too long on your journeys, it's worth your while."
“我在这个项目中的职责是打造Camp Verde以及I-17和US 260周边区域。亚利桑那州的半干旱平原景观看久了可能会显得单调,因此让它们变得有趣探索可能是一项棘手的任务。我认为我处理得很好,加入了各种生物群落和雕刻技术,让玩家能够欣赏到远处的山景。Camp Verde是我负责的一个规模较小但同样复杂的项目。我的初衷是创造一个温馨舒适的地方,让你在附近时值得一游。别让它在你的旅途中等待太久,它值得你花时间。"
Tomáš
托马什

"In Arizona, I'm working on the roads away from the big cities, which is my preferred kind of task. I like open landscapes, forests, hills, mountains, and rocks. Even though an ATS rework wasn't always in the spotlight, it offered a big part of these interesting biomes, which was nice to work on. I really appreciate reworks, because from what I have experienced, not many DLC-based titles rework their base game locations up to current standard."
“在亚利桑那州,我正在远离大城市的道路上工作,这是我喜欢的工作类型。我喜欢开阔的景观、森林、丘陵、山脉和岩石。尽管ATS重制版并不总是备受瞩目,但它提供了这些有趣的生物群落中的很大一部分,这让我很享受工作。我真的很感激重制版,因为根据我的经验,基于DLC的游戏中,很少有将基础游戏地点重制到当前标准的。”
Mykyta

"Hi! I'm Mykyta, the vegetation specialist on the Route 66 Rework project. Right now, I’m focused on bringing the landscapes around Tucumcari to life. My work is all about shaping environments that reflect the atmosphere of this legendary road - dusty, sun-soaked, and framed by canyons. From weathered motels to wide desert plains, I want the scenery I create to feel alive and carry the spirit of Route 66."
“嗨!我是Mykyta,66号公路重制项目中的植被专家。目前,我专注于让图库姆卡里周边的景观焕发生机。我的工作就是塑造能反映这条传奇之路氛围的环境——尘土飞扬、阳光普照,且被峡谷环绕。从风化的汽车旅馆到广袤的沙漠平原,我希望我创造的风景能让人感觉生机勃勃,并承载66号公路的精神。”
Rob
罗伯
"I loved playing PC games even as a little boy, when I played Prehistorik on a DOS computer. This passion never left me and eventually led me to SCS Software. After my hectic corporate career, I am extremely happy to be part of a wonderful team of gamers and to be able to participate in the creative process of map creation. Together with Barb, Kuba, and Miya, we are the newest additions to the map designers' team. My first job is to rework the states that the iconic Route 66 passes through. Long open roads, endless plains, neon motels, old gas stations, and a road trip across America. Route 66 – here we go!"
“当我还是个小男孩时,我就喜欢玩电脑游戏,当时我在一台DOS电脑上玩《史前时代》(Prehistorik)。这份热情从未离开过我,并最终引领我走进了SCS软件公司。在忙碌的企业职业生涯之后,我非常高兴能成为一支由游戏玩家组成的优秀团队的一员,并能够参与到地图创作的创意过程中。与Barb、Kuba和Miya一起,我们成为了地图设计团队的新成员。我的第一项工作是重新设计标志性的66号公路所经过的各州。长长的开阔道路、无边无际的平原、霓虹灯汽车旅馆、老旧的加油站,以及穿越美国的公路旅行。66号公路——我们来了!”
Barbara
芭芭拉

"Hi, my name is Barbara. I joined SCS just a few months ago as a map designer, and I really enjoy this work. I've always played games and always will, so I'm really glad I can now also take part in creating them. I'm currently working on the rework of Arizona and Nevada. I enjoy shaping the atmosphere of the dry, sun-scorched desert that you experience while driving through it, and one day I'd love to visit these places in real life."
“嗨,我叫芭芭拉。几个月前,我作为地图设计师加入了SCS,我非常喜欢这份工作。我一直都在玩游戏,以后也会一直玩,所以我很高兴现在也能参与游戏的创作。目前,我正在负责亚利桑那州和内华达州的地图重制工作。我喜欢塑造那种干燥、烈日炎炎的沙漠氛围,就像你在开车穿越沙漠时所体验到的那样,有一天,我也很想在现实生活中去这些地方看看。”
Jakub
雅各布

"I am new to SCS, but as a long-time fan and ATS player, I am familiar with the game and am happy to finally be able to participate in map creation. I wanted to go to America mainly because of the beautiful and diverse nature and the wonderful cities. Unlike the monotonous green-gray Europe, I enjoy how the different scenery in America creates unique color palettes that are always a joy to discover and then incorporate into the game. Hopefully, the result of my work will be true and beautiful landscapes."
“我是SCS的新手,但作为ATS的长期粉丝和玩家,我对这款游戏很熟悉,也很高兴终于能够参与地图创作。我想去美国主要是因为那里美丽而多样的自然风光和迷人的城市。与单调的绿灰色欧洲不同,我喜欢美国不同的风景如何创造出独特的色彩组合,发现这些色彩并将其融入游戏中总是让人感到愉悦。希望我的作品能呈现出真实而美丽的风景。”
And that's it for today! We hope you've enjoyed meeting the map designers working on this rework project. Make sure to stay tuned for more updates from ATS by following us on X/Twitter, Instagram, Facebook, Bluesky, and TikTok, or by subscribing to our newsletter! Until then, we wish you safe travels!
今天就到这里!我们希望您喜欢结识参与此次重制项目的地图设计师。请务必关注我们,通过在X/Twitter、Instagram、Facebook、Bluesky和TikTok上关注我们,或订阅我们的新闻通讯,以获取更多来自ATS的更新!在此之前,我们祝您旅途平安!